League of Legends: Патч 9.15 для Teamfight Tactics что нового


League of Legends: Патч 9.15 для Teamfight Tactics что нового

Список изменений в обновлении 9.15B для Teamfight Tactics

В патче 9.15B для Teamfight Tactics разработчики лишь немного подкорректировали существующий баланс, ослабив Картуса и Кейл, а также повысив эффективность некоторых предметов, включая увеличение урона от Урагана Рунаан с 25% до 75%. Обновление появится на основных серверах сегодня, 8 августа.

Вот полный список изменений:



  • Исправлена ошибка, из-за которой союзники Блицкранка не начинали атаковать притянутую им цель. снова.


  • Сила атаки: 40 ⇒ 45
  • Сила атаки паучков: 40 ⇒ 50


  • Урон от умения: 400/700/1000 ⇒ 350/600/850
  • Количество целей умения: 5/9/13 ⇒ 5/7/9


  • Затраты маны на умение: 100 ⇒ 125


  • Продолжительность оглушения: 2/2,5/3 ⇒ 1,5/2/2,5


  • Увеличение скорости атаки после применения умения: 0,4/0,7/1,0 ⇒ 0,3/0,5/0,7

Твистед Фэйт

  • Здоровье: 450 ⇒ 500
  • Сила атаки: 40 ⇒ 50


  • Урон от умения: 300/500/700 ⇒ 300/550/800



  • Здоровье после возрождения: 1000 ⇒ 800

Клинок ярости Гинсу

  • Увеличение скорости атаки за заряд: 4% ⇒ 5%


Призрачный Танцор

  • Теперь позволяет владельцу уклоняться от критических попаданий умениями.

Ураган Рунаан

  • Дополнительный урон: 25% ⇒ 75%

Заточка Статикка

  • Исправлена ошибка, из-за которой предмет наносил больше урона, чем нужно, если на поле было меньше четырех целей.

Teamfight Tactics Patch 9.15 Details – Patch Notes, Changes, Hotfix

With a full-fledged League of Legends patch coming next week, that means Teamfight Tactics is also due for some big, sweeping changes. We now have the specifics for the upcoming TFT Patch 9.15.

Update (7/31): Hotfix! Gone are those really pesky bugs.

  • Akali’s spell now properly crits 25% of the time, down from always.
  • Ionic Spark now works properly against Assassins on an away board.
  • Cho’Gath’s spell damage reverted to 200/400/600.
  • Mordekaiser’s HP properly set to 550.
  • Thornmail’s damage type has been changed from True damage to Magic damage.
  • Fixed a bug where a single Frozen Heart could apply multiple stacks of its debuff.

For all of the changes, check out the full patch notes below!

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When Does TFT Patch 9.14 Go Live?

Wednesday, July 31, 2019!

TFT Patch 9.15 Patch Summary

Looking for a quick rundown? Here’s what’s been buffed, nerfed, and added or changed:


  • New breakpoints for Gunslingers, Brawlers, Shapeshifters, and Blademasters.
  • One less unit available during carousel stages.


Way too many to list! Get digging in the patch notes below!


  • Player’s now take less damage from spiderlings, golems, and champions in Tiers 3-5.
  • Demon Class Buff
  • Varus
  • Aatrox
  • Morgana
  • Dragon Class Buff
  • Shyvana
  • Kennen
  • Akali
  • Lulu
  • Blitzcrank
  • Locket of the Iron Solari
  • Ionic Spark
  • Hush
  • Statikk Shiv

TFT Patch 9.15 Patch Notes

Here are the official notes from Riot.

Hey Tacticians, welcome to the Teamfight Tactics patch 9.15 notes.

This week we’re giving the defensive Origins and Classes more beef. Knights, Guardians, and Nobles will now form a more solid frontline and/or give their defensive bonuses to your whole team, but beware of the reworked Void monsters looking to rip through your lines with true damage. We’re also decreasing the amount of health players lose every round to open up more viable strategies around win and loss streaks. Rounding out the patch: Ninja trait has been reworked, Demons get nerfed, Dragons now care a little bit about magic damage, and Pirates make more money.

We’re aiming to send out the B-side of this patch next Wednesday around noon (PDT). We’ll see you then for additional balance and bugfixes.

Take this portal if you’re looking for League’s patch notes! (9.15 League of Legends Patch Notes are scheduled to go live at this link July 30 110:00 AM PT. Before that time, this link will go to an error page)

Now, let’s get into it.

Blake “Riot Beernana” Edwards

We’re making win and loss streaks more beneficial.

  • Win/Loss streak breakpoints: 2/5/8 -> 2/4/7

We’ve added new breakpoints to a few Classes. For…reasons, just don’t worry about it ok?

  • Gunslinger 6 -> Gunslingers have a chance to fire 3 additional attacks.
  • Brawler 6 -> All Brawlers gain 1200 extra HP
  • Shapeshifter 6 -> Shapeshifters gain 120% Bonus Health on Transform
  • Blademaster 9 -> Blademasters have a chance to gain 4 extra attacks. (This one is currently possible, good luck)

We’re lowering the damage players take from minions and certain champion tier and star levels.

  • Damage from Spiderlings/Elemental Golem: 2 -> 1
  • Tier 4 (1 Star): 3 -> 2
  • Tier 5 (1 Star): 4 -> 3
  • Tier 3 (2 Star): 4 -> 3
  • Tier 4 (2 Star): 5 -> 4
  • Tier 5 (2 Star): 6 -> 5
  • Tier 4 (3 Star): 7 -> 6

We nerfed the Assassins in 9.14b, but we still want them to be functional in other comps (Example Wild Rengar should be viable). So, we’re putting some power into their abilities to avoid synergizing their new power with the Assassin trait bonus. We’ve also made some systemic changes to how Assassins move in combat, and how they acquire their targets. This should add deeper counter-play to Assassin positioning.

  • Assassins jump earlier and their jumps are quicker.
  • Non-Assassin champ movement is slowed for the start of combat.
  • Assassins can be targeted sooner.
  • Evelynn Attack Damage: 60 -> 70
  • Evelynn Ability Damage: 200/250/350 -> 200/300/400
  • Katarina Ability Targets: 3/5/7 -> 4/6/8
  • Rengar Attack Damage: 65 -> 70
  • Rengar Attack Speed: 0.55 -> 0.60
  • Rengar Ability Attack Speed Buff: 0.3/0.5/0.7 -> 0.4/0.7/1.0

Demon is proving a little on the strong side, so we’re making adjustments to keep them in check.

  • Demon Mana Burn: 25%/50%/85% chance -> 20%/35%/60% chance
  • Varus Ability Damage: 400/600/800 -> 300/550/800
  • Aatrox Ability Damage: 400/700/1000 -> 250/600/950
  • Aatrox Health: 750 -> 700
  • Morgana Ability Damage: 300/375/450 -> 200/325/450

Dragons being 100% magic immune really shut down a lot of options to fight them. We’re removing that, and giving them a few minor defenses back to compensate.

  • Dragon: 100% Magic Immunity -> 83% Magic Immunity
  • Shyvana Armor: 20 -> 30
  • Aurelion Sol HP: 600 -> 650
  • Aurelion Sol Ability Damage: 250/450/650 -> 250/500/750

We pulled some of the power out of the Golem, but we still think they should be powerful casters that can also fit into other comps, so we are putting some power back into their abilities.

  • Lissandra Ability Damage: 150/200/250 -> 150/275/400
  • Brand Ability Damage: 175/325/475 -> 200/375/550

Guardians are finding a small niche, but the cost of running one early is a bit much. So we’re buffing their trait bonus, and letting the Guardian’s be a bit tankier as solo units.

  • Guardians: (2) 40 armor per stack -> (2) 50 armor per stack. Guardian’s don’t buff themselves.
  • Braum Armor: 25 -> 75
  • Leona Armor: 55 -> 100

Knights are currently a fine two-piece front line at the start, but then immediately fall off at four and six pieces. So, we’re going to improve the Knight fantasy by having Knights protect your whole team. Little strikes won’t punch through these defenses!

  • Knights block 20/40/80 damage from basic attacks -> Your team ignores 15/30/55 damage from all sources.
  • Darius Armor: 25 -> 40
  • Garen Armor: 35 -> 40
  • Mordekaiser Armor: 35 -> 40
  • Sejuani Armor: 35 -> 40
  • Sejuani Stun Duration: 2/3.5/5 -> 2/4/6
  • Kayle HP: 800 -> 750
  • Kayle Armor: 35 -> 40

The old Ninja bonus had some pretty big scaling issues, especially combined with the Assassin bonus. We want one Ninja on your team to be an attractive option, and if you can get all four Ninjas then they really turn on as auto-attackers and ability casters.

  • Ninja Trait Bonus: (1)40% AD/ (4)80% AD -> (1) +40 AD & AP/ (4) +60 AD & AP
  • Shen Attack Speed: 0.6 -> 0.7
  • Zed Attack Speed: 0.6 -> 0.65
  • Zed Attack Damage: 60 -> 65
  • Kennen Ability Damage: 400/650/900 -> 225/450/675
  • Akali Ability Damage: 200/375/550 -> 150/275/400
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Noble should be a very powerful buff when you get it, but the lack of magic resistance proved that wasn’t the case, so we’re adding magic resistance to the trait. We’re also changing the attack speed and damage of many nobles so they can use their buff better, but maintain their DPS.

  • Noble: 100 Armor/+35 Life on Hit -> 60 Armor & MR/+35 Life on hit
  • Vayne Attack Damage: 45 -> 40
  • Vayne Attack Speed: 0.65 -> 0.75
  • Garen Attack Damage: 55 -> 50
  • Garen Attack Speed: 0.55 -> 0.6
  • Garen Ability Damage: 450/585/720 -> 360/585/810
  • Garen: Fixed a bug where he wouldn’t move while spinning. Beyblade is back!

Pirate was likely overnerfed for fear of what it could do to economy builds. We’re making it less likely to get those boots/fish bones, and adjusting some of the champions.

  • Pirate: Average Gold Per Chest: 1.6 -> 1.75
  • Graves Attack Speed: 0.5 -> 0.55
  • Twisted Fate: Improved cast speed
  • Twisted Fate Ability Damage: 100/150/200 -> 150/250/350

We’re reimagining the Void this patch. These are monsters that, in force, can tear through your defenses you worked so hard to set up. Be afraid of the Void!

  • Void Trait Bonus: All your units ignore 50% armor -> Void units now deal True Damage.
  • Kassadin Attack Damage: 45 -> 55
  • Kassadin Attack Speed: 0.65 -> 0.6
  • Khazix Ability Damage Non-Isolated: 150/250/350 -> 150/300/450
  • Khazix Attack Damage: 50 -> 55
  • Rek’Sai Attack Damage: 40 -> 50
  • Rek’Sai Ability Damage: 150/250/350 -> 200/350/500
  • Rek’Sai Ability Heal: 300/400/500 -> 150/300/450
  • Cho’Gath Attack Speed: 0.55 -> 0.6
  • Cho’Gath Ability Damage: 200/400/600 -> 250/500/750
  • Cho’Gath Ability Knockup: 1.5/2/2.5 -> 1.5/1.75/2

Yordles are in a pretty good spot, but it can feel really bad when the dodge doesn’t work on things it probably should. We’re making a small adjustment, and improving the three-piece so you can throw Yordles into many other comps.

  • Yordles: (3)25%/(6)60% Dodge -> (3)30%/(6)55% Dodge. Also dodges On-hit effects.
  • Lulu Armor: 25 -> 20
  • Veigar Health: 450 -> 500
  • Gnar Attack Damage: 45 -> 50

There’s a few units that we’re adjusting apart from their traits: We’re making it more likely for Blitzcrank to get a 2nd grab off. Karthus needs to be just a little scarier. Yasuo isn’t quite pulling off the solo kill stunts he should be as a five-cost unit, so we’re buffing him a bit. Last but not least, Ashe & Kindred aren’t pulling their weight, so we’re giving them more damage.

  • Blitzcrank Mana: 150 -> 125
  • Ashe Attack Damage: 60 -> 65
  • Kindred Attack Damage: 55 -> 60
  • Morgana: Ability cast time 0.35 -> 0.5 sec to match all other champs
  • Yasuo Attack Damage: 65 -> 75
  • Karthus Ability Damage: 350/600/850 -> 400/700/1000
  • Karthus Ability Targets: 4/7/10 -> 5/9/13

Locket has been redesigned. It still provides valuable shields for the start of combat, but is much less about permanent health.

  • Locket gives a 200 health shield -> Locket gives a 250 health shield that lasts for 4 seconds.
  • Ionic Spark Damage: 200 -> 150
  • Hush Silence Duration: 5 seconds -> 3 seconds
  • Statikk Shiv Damage: 100 -> 90

Clarity and VFX changes

  • Akali: Adjusted her ability VFX to closer resemble its real hitbox.
  • Gangplank: Improved barrel placement logic, and they persist if GP dies while the fuse is lit.
  • Kayle: Added cast VFX and adjusted auto-attack missile VFX.
  • Kennen: Changed which animation plays while casting his ability.
  • Morgana: Spell cast time increased to match most other champions.
  • Sejuani: Changed which animation plays while casting her ability.
  • Volibear: Changed which animation plays when he crits.
  • Rek’sai will now be healed by Redemption while burrowed.
  • The Darkin item will no longer give mana to demons when equipping during combat phase.
  • Vayne can no longer apply Silver Bolts onto units in Shen’s Spirit Refuge.
  • Frozen Heart will no longer break for a round when selling its host unit.
  • Dragon’s Claw will no longer reduce damage from champion abilities that deal true damage.
  • The play again button will take you back to the same queue you just played (Darkhorse MVP candidate of this patch).
  • Voicechat and party will persist through multiple games.

Крупнейшее обновление Teamfight Tactics уже доступно в League of Legends

Набор «Стихии набирают силу» приносит обновленных чемпионов и классы, а также заменяет привычные фракции на 13 стихий с уникальными бонусами

отправил 6 ноября 2019 г. 14:08

Компания Riot Games выпустила масштабное обновление «Стихии набирают силу» и одноименный набор чемпионов, стихий и классов для Teamfight Tactics (TFT) — популярного режима-автобатлера в League of Legends. Набор стал доступен с обновлением 9.22 и ознаменовал старт нового сезона в TFT.


Ключевым нововведением обновления стало появление в игре 13 стихий с мощными бонусами. Для разблокировки усилений игрокам необходимо разместить на поле несколько уникальных чемпионов одной из стихий: Кристалл, Пустыня, Электричество, Ледник, Инферно, Свет, Сталь, Гора, Море, Яд, Сумрак, Ветер и Лес.

Каждая игра в новом сезоне проходит под знаком одной из четырех ключевых стихий (Инферно, Море, Гора или Ветер), который определяет:

  • стихию Кианы — одного из новых чемпионов набора;
  • вид стихийного дракона, с которым игроки будут сражаться во время соответствующего раунда;
  • тип стихийных ячеек — новых элементов игрового поля, впервые представленных в обновлении. Когда игрок появляется на Конвергенции, случайная ячейка заряжается стихией игры и каждый раунд усиливает чемпиона, который на ней находится.


Класс чемпиона определяет его стиль боя и предназначение. Классы похожи на стихии — они дают дополнительные бонусы в зависимости от количества уникальных представителей одного класса в команде. С обновлением в TFT появился целый ряд уникальных классов: Алхимик, Убийца, Воплощение, Берсерк, Мастер клинка, Призыватель, Друид, Маг, Мистик, Хищник, Рейнджер и Хранитель.


В сезоне «Стихии набирают силу» полностью обновлен набор чемпионов: представлен целый ряд новых героев, а «ветераны» были качественно переработаны.

Особенное место занимает Люкс — новый чемпион набора. Повелительница стихий воплотила в себе всю суть сезона, став самым дорогим чемпионом в игре с двумя уникальными свойствами. Теперь в каждой игре присутствует 10 копий Люкс разных стихий, но при выборе Люкс определенной стихии все остальные копии в магазине её унаследуют. Благодаря классу «Воплощение» стихия чемпиона будет учитываться дважды в бонусах особенностей.

Также с обновлением в TFT стал доступен ряд новых собираемых предметов, влияющих на характеристики чемпионов.


Вместе с сезоном «Стихии набирают силу» в TFT появился новый одноименный пропуск с более ценными внутриигровыми наградами. Пропуск доступен бесплатно для всех игроков — разблокируя его новые этапы, они смогут получить доступ к:

  • четырем цветовым схемам карты — по одной на каждую из стихий набора: огненную, горную, морскую и облачную;
  • эмоциям, которые пришли на смену иконкам, в роли мелких наград;
  • двум яйцам маленьких легенд (яйцу из набора 1 и из наборов 1-3).
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Новый пропуск будет действовать на протяжении всего сезона, чтобы все игроки успели получить желанные награды. Помимо увеличенной продолжительности действия, пропуск получит важные улучшения:

  • Сфера просвещения. Теперь сферы с бонусным опытом будут перезаряжаться каждые три дня, а не один, поэтому игрокам, которые не заходят в TFT каждый день, будет проще получить достаточно опыта пропуска.
  • Более масштабные задания. В некоторые недели игроков будут ждать более масштабные задания: на их выполнение может потребоваться больше времени, поэтому они будут доступны всю неделю.

Inven Global

TFT patch 10.9 adds more galaxies, adjusts twelve traits and eighteen champions

Teamfight Tactics patch 10.9 is going live later this week, and it brings a heap of changes. Riot Games is introducing two additional Galaxies to their autobattler and makes adjustments to many traits and champions. Additionally, the drop rate of champions is being adjusted, so the meta is bound to be shaken up quite a bit.

On his YouTube channel, Teamfight Tactics developer Stephen “Mortdog” Mortimer highlighted all the planned changes and discussed them extensively.

The two new Galaxies that are being introduced are called Treasure Trove and Star Cluster. In the Treasure Trove galaxy, all monsters killed in the monster rounds will drop an item. This means that every game will turn into a complete item fiesta—no more complaining that you only got gold from the creep round. Star Cluster ups the ante on the champion carousel: every 1-cost, 2-cost, or 3-cost champion that appears on a carousel in that galaxy will be a 2-star unit.


After receiving an emergency balance adjustment last week, Dark Stars are toned down even further in patch 10.9. The bonus attack damage and ability power fellow Dark Stars receive upon one of their pals dying is reduced at the first two tiers of the synergy. The monstrous Mecha Pilot is being toned down too: its health is reduced, and the pilots of the mech no longer receive a mana bump when they’re ejected from their seats.


Over in the champion department, many adjustments are being made. Master Yi becomes significantly stronger early on in his one-star and two-star version, but his three-star version sees a drop in his ability’s power. Lucian, Rakan, and Yasuo all have their targeting system adjusted, so you’ll have to be more careful with positioning them going forward.

Other changes

The champion appearance rate in the shop is being adjusted from levels three to seven. It comes down to a very simple principle: you’ll have a higher chance of finding a 1-cost unit. At level four, for example, you’ll now have a sixty percent chance of seeing a 1-cost champion in your shop, going up from fifty percent. This does take away percentage points from 2-cost and 3-cost champions, however. The only item being adjusted in the patch is Quicksilver. Its effective time is being reduced significantly: from 15 seconds down all the way to 10 seconds.

For more Teamfight Tactics content, head over to our dedicated section.

Teamfight Tactics 9.14 Patch Notes: Ranked Mode, New Twisted Fate Champion, Lots of Nerfs & Buffs!

We’ve got the patch notes for the big Teamfight Tactics 9.14 update! This is a very large update, and brings the new Twisted Fate Champion to the game, as well as the eagerly awaited Ranked Mode. A lot of classes/origins have been updated, and there’s been a ton of bug fixes made to the game. Check out the full notes below!

Hey Tacticians, welcome to the first official Teamfight Tactics patch notes!

From now on, you can expect TFT patch notes almost every week. For those accustomed to League of Legends’ schedule, note that TFT will be patching in a weekly cadence, split between the regularly scheduled League of Legends patch with larger changes and a B-side one on the second week of that patch limited to balance changes and emergent bugfixes. The format of the patch notes will be a little different in light of the weekly cadence.

This first official patch week we have a whole host of changes. First, Twisted Fate is warping in to the Convergence for all your piracy and spell-slinging needs. Then, if you’re the competitive type, get ready to start climbing because the ranked Beta Season is coming and as they say, “RNG is a ladder.” Finally, a minion or monster will now drop gold in the event that you do not get any items from a PvE round.

We made a boatload of balance changes and bugfixes, and amidst the chaos a few themes should emerge. Many tier 3 champions felt underpowered and not worth picking up given their price, so we’re buffing a number of them to make them worth considering even at a single star. Conversely, many tier 4 champions have been nerfed as they were proving to be powerhouses sometimes even without the need for synergies or additional stars.

Got lost looking for League of Legends patch notes? Take this magical journey.

 Blake “Riot Beernana” Edwards

Twisted Fate

  • COST: 2g
  • TRAITS: Pirate, Sorcerer
  • ABILITY: Pick a Card—Twisted Fate throws a card that randomly stuns (Gold), deals damage around his target (Red), or restores mana to himself and nearby allies (Blue)


FROM IRON TO CHALLENGER: Teamfight Tactics ranked Beta Season starts in patch 9.14. If you want to learn more about our ranked system check out the developer journal on the topic.


Attack Speed Changes

  • We’ve changed all champions’ attack speed ratios so that attack speed bonuses are now calculated based on a percent of the champion’s base attack speed. In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.
  • Champion Attack Speed Ratios: 1.0 ⇒ champion base attack speed

PvE Rounds

  • In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.
  • Dragon and Elder Dragon no longer benefit from the Dragon Trait bonuses. All sorcery comps rejoice.

Ranked Premade Restrictions

  • The ranked premade party size is now limited to three players at all ranks. Down from five below plat.

Level Breakpoints

  • XP to 9: 70 ⇒ 64

Ability Targeting

  • Abilities that target low health champions now determine “lowest health” by HP percentage instead of total HP
  • When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level

User Interface

  • Added “Streak” indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths
  • Added a combat recap so you can see how much damage each champion deals each round.
  • Added champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click



  • Mana burn chance: 40/60/80% ⇒ 25/50/85%


  • Golem health: 3000 ⇒ 2500
  • Golem Attack damage: 200 ⇒ 100


  • Armor buff: Stacks up to 2 times ⇒ Stacks any number of times
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  • Improved visualization of Gunslinger AoE attacks
  • Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds
  • Extra Units Hit: 1/all ⇒ 1/2


  • Average gold per chest: 2 ⇒ 1.6


  • Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.
  • Transform health gain: 100% ⇒ 60%
  • Attack speed per stack: 7% ⇒ 8%

Tier 1 Champions


  • No longer casts his ability at times when no enemies would be in range at start of cast


  • Cost: 2 ⇒ 1
  • Spiderlings now benefit from the Demon Origin effect
  • Mana cost: 75 ⇒ 100
  • Number of spiderlings: 2/3/4 ⇒ 1/2/4
  • Health: 500 ⇒ 450
  • Armor: 25 ⇒ 20


  • Attack speed 0.7 ⇒ 1.0
  • Damage: 100-250 ⇒ 100-400


  • Health: 500 ⇒ 450


  • Attack Speed: 0.6 ⇒ 0.65


  • Ability now applies on-hit effects

Tier 2 Champions

  • Fixed a bug where Ahri’s ability wouldn’t deal damage while she was dead
  • Now retargets her ability if the target dies during the cast time
  • Ability targeting: Random enemy ⇒ Current attack target


  • Fixed a bug where Blitz could hook a unit off the board if he died while casting
  • Nearby allies are now more likely to target the unit Blitzcrank pulls


  • Fixed Braum’s tooltip to properly reflect that his shield reduces a percentage of all incoming damage
  • Damage reduction: 60-90% ⇒ 70-90%
  • Mana cost: 75 ⇒ 50
  • Ability targeting: nearest enemy ⇒ furthest enemy


  • Relentless Pursuit second shot damage: 65/150/235 ⇒ 150/250/350
  • Mana cost: 100 ⇒ 125
  • Starting mana: 50 ⇒ 75


  • Burrow duration: 1.5 ⇒ 1
  • Knockup duration: 1.25 ⇒ 1.75
  • Damage: 150-250 ⇒ 150-350
  • Starting mana: 50 ⇒ 100

Tier 3 Champions


  • Mana cost: 100 ⇒ 75
  • Damage: 350-850 ⇒ 400-1000


  • Health: 550 ⇒ 600
  • Execute threshold: 50% HP ⇒ 65% HP
  • Execute damage multiplier: 300/400/500% ⇒ 300/500/700%
  • Eve’s ability now roots targets during the cast time (0.35s) to prevent them from moving out of the area of effect.


  • Ability now applies on-hit effects
  • Fixed a number of bugs with animations and barrel chains
  • Attack speed: 0.6 ⇒ 0.65
  • Health: 650 ⇒ 700


  • Fixed a bug where her ability wasn’t properly preventing enemy healing


  • Damage: 300-660 ⇒ 400-900
  • Attack damage: 60 ⇒ 70


  • No longer casts her ability at times when no enemies would be in range at start of cast
  • Damage: 250-450 ⇒ 300-450


  • Armor: 30 ⇒ 40
  • Stun duration: 1.5/2.5/3.5 ⇒ 2/3/4
  • Number of targets hit: 1 ⇒ 1/2/3


  • Savagery’s attack speed buff is now multiplicative (it increases Rengar’s attack speed ratio)


  • Attack speed: 0.65 ⇒ 0.7
  • Health: 550 ⇒ 650
  • Bonus attack damage while dragon: 60-160 ⇒ 100-200


  • Damage to lower star champions: 9999 ⇒ 19999
  • Mana cost: 85 ⇒ 75


  • Health: 650 ⇒ 700
  • Attack speed: 0.55 ⇒ 0.65
  • Mana cost: 100 ⇒ 75
  • Lightning attack damage ratio: 60-100% ⇒ 80-100%

Tier 4 Champions


  • Fixed a number of bugs that would sometimes cause her ability to not deal damage
  • No longer casts her ability at times when no enemies would be in range at start of cast


  • Mana cost: 100 ⇒ 125


  • Health: 1100 ⇒ 1000
  • Knockup duration: 2/2.25/2.5 ⇒ 1.5/2/2.5


  • Attack speed: 0.85 ⇒ 0.75
  • Health: 850 ⇒ 750
  • Armor: 35 ⇒ 30


  • Mana cost: 150 ⇒ 100


  • Stun duration: 3/4/5 ⇒ 2/3.5/5

Tier 5 Champions


  • Ability no longer cancels when Anivia dies

Miss Fortune

  • Ability targeting: random enemy ⇒ current attack target
  • Now retargets her ability if the target dies during the windup
  • Fixed a bug where Miss Fortune would sometimes move and change her ult’s trajectory while channeling
  • Mana cost: 75 ⇒ 100


  • Ability now applies on-hit effects
  • Knockup duration: 1.25 ⇒ 1.5
  • Damage: 150/250/350 ⇒ 150/350/550



  • Items no longer benefit from Ability Power
  • Spatula now doubles the stat power of its sister component. For example: Youmuu’s Ghostblade grants 40 Attack Damage

Cursed Blade

  • Can now reduce targets to 0 stars.
  • Fixed a bug where Cursed Blade would reset an enemy champion’s level if it triggered a second time.

Frozen Heart

  • Effect now applies more consistently to any unit near the wearer

Guardian Angel

  • Revive delay: 4 sec ⇒ 2 sec
  • Health restored: 500 ⇒ 1000
  • Bugfix: Guardian Angel now properly clears Grievous Wounds

Guinsoo’s Rageblade

  • Attack Speed per stack: 3% ⇒ 4%

Hextech Gunblade

  • Fixed a bug where spell vamp was sometimes not properly granted
  • No longer benefits from item effects (looking at you Shyvana with Thornmail)

Ionic Spark

  • Now deals true damage instead of magic damage
  • Fixed a bug where Ionic Spark was applying 75 damage instead of 200

Locket of the Iron Solari

  • Now shields the wearer and the champions two spaces to the left and right of the wearer at the start of the round
  • Shield value: 200 ⇒ 300

Luden’s Echo

  • Fixed a bug where targets weren’t taking the correct amount of damage
  • Fixed a bug where Luden’s would proc on basic attack hits but not on ability hits
  • Primary target damage: 100 ⇒ 200
  • AoE Damage: 0 + 1.0 AP ⇒ 200


  • Max HP damage per second: 2.5% ⇒ 3%

Rapidfire Cannon

  • Now updates in response to range changes (RIP RFC Nidalee)

Recurve Bow

  • Attack Speed: 15% ⇒ 20%


  • Now triggers at 25% health
  • No longer damages enemies

Runaan’s Hurricane

  • Bolts: 2 ⇒ 1
  • Bolt Damage: 50% ⇒ 25%
  • Now applies on-hit effects

Seraph’s Embrace

  • Fixed a bug where Seraph’s effect wouldn’t stack

Statikk Shiv

  • Now always hits 3 additional targets, rather than all champions in a frontal cone
  • Now only activates a maximum of one time per launch attack


  • Reflect damage: 35% of physical damage taken ⇒ 100% of physical damage mitigated
  • Damage type: Magic damage ⇒ True damage


  • Regen: 3% max HP ⇒ 6% missing HP

Zeke’s Herald

  • Now only grants attack speed to champions two spaces to the left and right of the wearer
  • Attack Speed Aura: 10% ⇒ 15%


  • Updated missile VFX on Enchanted Crystal Arrow
  • Enchanted Crystal Arrow now plays sounds
  • Fixed a bug where champions leveling upon combining from a shared draft selection sometimes duplicated the champion
  • Reconnecting to a TFT game will no longer prevent end of game stats from being displayed
  • Fixed a number of bugs that would cause melee champions to AFK

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