Torment: Tides of Numenera – Игру добавили в Xbox Game Pass

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Torment: Tides of Numenera – Игру добавили в Xbox Game Pass

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    Torment: Tides of Numenera – Игру добавили в Xbox Game Pass

    Today we have some great news for the Torment community, as well as those of you who have been looking to pick it up!

    First up, we are pleased to announce the release of the Servant of the Tides update! This brings Oom – a brand-new companion with its own unique questline – plus some additional features including the Voluminous Codex, game balance updates, and more! This isn’t a paid DLC – all Torment owners get the new content and improvements for free!

    First up, we are pleased to announce the release of the Servant of the Tides update! This brings Oom – a brand-new companion with its own unique questline – plus some additional features including the Voluminous Codex, game balance updates, and more! This isn’t a paid DLC – all Torment owners get the new content and improvements for free!

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    To celebrate, we are also doing our first-ever Steam sale! If you want to jump into Torment for the first time, you can grab the game from May 16th to 18th for 25% off!

    • New Companion: Oom. Oom is a new stretch goal character who you will discover on your journey through the Ninth World. Oom features its own companion quest, “Servant of the Tides”, its own unique abilities for use in combat and exploration, and interactions with various characters throughout the game.
    • Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world.
    • Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff.
      Added a new user interface element to the Common Panel which better messages the Last Castoff’s current Legacy.
    • Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. This also allows the Last Castoff to gain abilities from other character types.
    • Various balance improvements to Crisis gameplay throughout the game.
      Various balance improvements to exploration gameplay, especially in the later stages of the game.
    • Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions.
    • Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up (fix may not be retroactive).
    • Remove all non-gameplay Fettles from companions when they’re removed from the party. This should prevent certain freezes from occurring.
    • Numerous small UI fixes.
    • Numerous small quest fixes.

    For the full patch notes, please check this page [torment.inxile-entertainment.com] .

    A quick notice: Our strong recommendation is to start a brand-new playthrough to experience these improvements, as the new content is best experienced from the start of the game (and Oom must be added to the party during Sagus Cliffs). If you are immersing yourself into Torment for the first time, you don’t have anything to worry about there.

    We hope you enjoy the new companion, Oom, as well as the new features. In the meantime, we’ll be keeping an eye out for your feedback on the Steam forums.

    Today we have our first post-release patch for Torment: Tides of Numenera. This update focuses primarily on bug fixes and other tweaks and improvements. Those of you experiencing a number of issues, particularly with combat freezes, should find many of those problems reduced or eliminated entirely.

    In a future update, we will be releasing additional game content free for all Torment players: a new companion, Oom, and the Voluminous Codex, an expanded encyclopedia covering game world information, lore, and characters. Design and writing is in progress on those, and we’ll have more information to share in the coming weeks.

    And now, here’s the release notes.

    • Fixed a large number of freezes that would happen in various states.
    • Numerous performance optimizations.
    • Addendum text should now be appearing on item descriptions. Many dozens of items now have more details depending on your lore skills and other factors!
    • Fixed an issue that was preventing party members from bantering. Party members should now be much more talkative!
    • Updated a number of crisis sequences to rebalance a number of enemies. In some situations, it will make combat proceed more quickly in encounters that were sluggish.
    • Numerous fixes and improvements to movement grid, pathing, and AI. This should prevent issues where the game would hang as combat could get stuck in numerous situations.
    • Several quest and conversation fixes.
    • Inspiring Presence and other looping sound effects have been removed.

    We are now a little over one week after the release of Torment! It’s been amazing to see the reception that the game received. The game has been an extremely strong success critically, with praise, awards and even several perfect scores along the way. If you want to read some of the reviews, we’ve posted a Steam forum thread compiling them, and we also have a new accolades trailer [www.facebook.com] . More importantly, we’ve been seeing your feedback throughout the forums, comments and social media.

    We’ve heard from hundreds of you who have reached out to say that that Torment: Tides of Numenera is a worthy successor to Planescape: Torment they had been waiting for, and that is something we are extremely pleased and humbled to hear. We’d love for you to get out there and keep spreading the word, leaving reviews, posting comments, sharing your experiences, and more. There’s a lot to discover in this game, and we’re looking forward to seeing you guys discuss the story and events of the game for years to come!

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    The RPG community gave us an incredible opportunity to make a game that would never have happened otherwise. It’s through your support that these kinds of games will continue to get made. You have our everlasting thanks for providing us the ability to bring true CRPGs back.

    Since release, we have been tirelessly reading your feedback, comments, and reports, and using that to plan at least one or two patches for the near future. These will be primarily focused on fixing some pesky bugs that a some of our players have encountered, as well as performance and stability optimizations. You can expect to see our first patch coming in the next couple of weeks.

    But, we also want to address the longer term. Four years is an extended development timeline for an RPG, and it is a hallmark of our ambition for the game. Torment has the longest script we’ve ever produced at over 1.2 million words, and provides more nuanced reactivity and more complicated quests and stories than we have ever done before.

    Despite that, there were some features we wanted to include in the game that we weren’t able to finish in time for release. Companions, in particular, were a production trade-off where we reduced the number slightly. A single companion take many months of work from writers, scripters, designers, and artists, and because we wanted companions to interact and react to the game world and conversations in a deep way, their implementation needed to happen later in the development process, when quests and area design were mostly complete. As we were iterating on the companions, we felt the time was best spent building them out deeper as opposed to slamming in a few more on a surface level. These development decisions are never black and white, but we always approach it from a position of what we truly believe is best for the game.

    But, there’s a saying that no work of art is ever truly complete. We certainly know that many of you were looking forward to some of the things we couldn’t squeeze into our release build, and it just didn’t sit well with us leaving those behind. Now that we have had a time to see your feedback on the game, we also have a better sense of where we can focus our resources to improve.

    To that end, we are pleased to announce that we will be working on additional content and updates for Torment post-release. These updates will include:

    • Oom (“The Toy” companion).
    • Voluminous Codex.
    • Crisis system improvements.

    Our initial updates to the game will focused on bug fixes, optimizations, and other improvements, while the content additions will come later down the line. Both the patches and content updates will, of course, be completely free for all Torment owners. We will have more news on these in the coming weeks and months!

    It’s your incredible support that allows us to continue making the games we love. We can’t stress to you enough how amazing a journey working on this new Torment game has been, and we are excited to see how we can continue to improve it even further.

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    You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

    With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

    Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.

    Features:
    A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
    A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
    A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
    Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
    A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

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    Torment: Tides of Numenera (SteamKEY RegionFree)

    $10000 скидка составит 5%
    $1000 скидка составит 3%
    $100 скидка составит 2%
    $30 скидка составит 1%
    Вы можете узнать какая Ваша персональная скидка на этот товар.
    Введите E-mail который используйте при покупках на наших сайтах:

    Подробно о всех способах оплаты смотрите в разделе «Оплата и доставка».

    Название: Torment: Tides of Numenera
    Жанр: Приключенческие игры, Инди, Ролевые игры, Стратегии
    Разработчик: inXile Entertainment
    Издатель: inXile Entertainment
    Дата выхода: 26 янв. 2016

    You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

    With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

    Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.

    Features:
    A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
    A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
    A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
    Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
    A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
    Данный товар распространяется посредством цифровой дистрибуции и представляет из себя только пин-код (ключ активации),он не содержит упаковок и коробок.

    Активация ключа:
    1. Необходимо скачать и установить Steam http://steampowered.com/download/SteamInstall.msi (если еще не установлен)
    2. Зарегистрировать новый аккаунт в Steam или зайти в существующий.
    3. Перейти в раздел “Мои игры” и выбрать “Активировать через Steam. “, ознакомится и согласиться с соглашением подписчика службы Стим и ввести ключ полученный сразу после оплаты.
    4. После этого игра отобразится в разделе «Библиотека», и вы сможете скачать её со steam.

    ••••••••••••••
    ПРАВИЛА МАГАЗИНА:
    – Товар обмену и возврату не подлежит так как является уникальным ключом для активации одним человеком на его Аккаунт.
    – Прежде чем оставить негативный отзыв спросите в ЛС.

    ВНИМАНИЕ:
    Снимайте видео покупки и активаций продукта, в случае невалидного ключа замена без разбирательств.
    ВАЖНО!
    *Претензии, вида-“Купил инвайт/гифт/ключ, а он невалидный”-принимаются только в случае, если есть прямое видео-доказательство от начала покупки до момента активации инвайта/гифта/ключа, с видимой шкалой времени и без признаков редактирования!
    ••••••••••••••

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